Post by Etain Adair on Nov 19, 2015 21:52:45 GMT -5
Okay, so I've just decided to post some of my creative crap here for you to have a gander at. It'll probably be a mixture of stuff to do with DYMG, my project for NaNo, and some random sketches I've done. So, without further ado, on with my creative crap!
DYMG: Dark Yuri Magical Girl. The abbreviation of a magical girl story I've been working on since November. It was what I was doing for NaNo. It's actual title is 'Vampire Hunter Tsuki'.
NMG/MMG: Natural Magical Girl/Military Magical Girl. The two types of magical girls that appear in DYMG.
NaNo: Short for NaNoWriMo. National Novel Writing Month. Every November a kind of writing contest takes place, where the idea is to write a 50,000 word novel in 30 days. At the end, if you've done it, you get a certificate, and a few other things. Now, you don't have to have finished your novel(god knows i've never been anywhere near the end of the six novels i've done for NaNo!), you just have to have done the 50k words by the end of the 30th of November. It's fun, and has a great forum where you'll find the answer to almost any question you might have.
Now, on to the main part of the thread: my creative crap!
Two groups of magical girls, one natural, one created by the military, fight against extra-dimensional creatures called Vampires to keep them from resurrecting a Lovecraftian abomination. If they can work together.
That's the basic premise of the story. It's a lot more complicated than that, but that's the jist of it. The best way to think of it is Sailor Moon, mixed with Madoka Magica, with a touch of Freezing, a smidge of Strike Witches, a pinch of Mai-Hime, and a bit of Lovecraft. With extra helpings of yuri ^_^
There are only ever twelve NMG's, one for each zodiac sign. And each NMG has a mark on their body that relates to the body part that their sign controls; Aries is the head, Taurus is the throat, etc. They also have powers relating to the element of their sign, and a familiar that is related to their powers as well. No one other than an NMG can see the familiar, but when the familiar feels someone else looking at them, it's time for the NMG to step down and pass the mantle on to the next one. The NMG and familiar find the new girl and explain everything to her. When she accepts what she's been told, and has agreed to become a magical girl, the old NMG passes on her powers. This is done by, well, kissing.
The MMG's don't have a limit on their numbers. At the mo there are about 80 named MMG's, though only a few have been named in story. Each city around the world has their one MMG's cuz the Vampires are a worldwide threat. Oh, and everyone knows about them. The military goes to schools and tests girls(they're about 11 at this stage). If they pass the test, they have a high synch ratio with the Seed(where the MMG gain their powers from), they're taken to the MMG HQ closest to their home city. There they are given schooling, with more focus on PE. At 14 they begin basic unarmed combat training, and more military based training. At 15 they're implanted with a training Seed, and their magical training begins. 16 is when their basic military training begins, including firearms, and melee weapons training. 18-20 is when they're given their codename and actually become an official member of the Anti-Vampire Taskforce. The group the story follows are the 501st Taskgroup, numbering about 80, with more in training.
When a member of the five oh first is killed or they retire, taking a job at their bases academy as a tutor, a number of recruits are selected and are implanted with an immature Trainer Seed, a Seed that awakens their latent powers, depending on their synch ratio, but won't Sprout. They are then sent to the Arena and told they must fight each other. The last one standing, usually the one with the most kills and highest synch ratio, is the one given the highest rank in whichever unit has an opening in the top rank, e.g. Jupiter, Odin or Ra, with the next highest scorer getting the next rank, and so on. Synch ratio also plays a part in the ranking. Other things are also taken into consideration when rank is determined. Such as leadership ability, strategic thinking, tactical thinking, fighting ability, etc.
The colour of the tops the 501st ware indicate rank and which unit the girls are. Dark red denotes command across all four units. The top two of each unit, Michael, Raphael of the Archangels, Jupiter and Poseidon of the Classicals, Odin and Thor of the Norse, Ra and Isis of the Egyptians all wear dark red, as they are the commanders, and second-in-command of their units. The Archangels wear lighter shades of red, the Classicals wear various shades of blue, the Norse various shades of green and the Egyptians wear various shades of yellow. The lighter the shade of colour, the lower the rank. The skirts are generally more personal in length, colour and pattern, though they usually contain the colour of the unit. The jumpsuits are grey across all units, though with piping on the legs denoting their unit, and the colour of the collar of the jumpsuit denotes rank. Trainees tops are usually light grey, with the the colour of the collar denoting what unit they would be in after training.
The AEDE Taskforce are split into four units, which are Archangels, Classicals, Norse and Egyptian. The Classicals are all rounders, the Norse are the heavy hitters and the Egyptians are more defensive/sealers. Their codenames are selected based on partly what unit they're a member of, but also their synch ratio as well as their abilities. The Archangels are selected from the top four of each of the other three units. They're the best of the best, as it were. But they can also be selected from anywhere in the other units, if that girl has performed exceptionally well, or done something exceptional, well above what is expected. Such as Selenia, the current Micheal(head of the Archangels, and thus the entire Taskgroup of a city) of the 501st. She was selected to be the new Micheal at the age of 17(the youngest Micheal ever) due to her taking out a level 10 Vampire almost single handedly, while protecting several wounded comrades.
The Vampires, or as the military call them Extra-Dimensional Entities, shorted to Eddies, are extra-dimensional Lovecraftian monsters. No one knows where they come from, what they want. They enter our dimension through rifts that they generate themselves. They feed on the emotions of humans, which is how they function in our dimension. They are able to do this by creating a pocket dimension, a tear which leads to an abstract world, where the Vampires Shadow resides. The pocket dimension is designed to heighten the emotions of the victim, so the Shadow can easily drain the emotions of the human. When a human is drained by a Vampire, or a Vamps Shadow, they become a Reaver.
Reavers come in two different types: Reavers and Kissed. Reavers are basically mindless killers. They kill without remorse, and randomly, at the Vampires whim. Reavers are pack hunters as well, and also herd victims to a pocket dimension, where the victim is added to the Vamps horde of Reavers. They're basically like your typical zombie, they can't talk, they can't think for themselves and they have a distinctive shuffle. Though they are slightly stronger than a regular human, though someone who is fit can take down a Reaver. They can also use basic weapons. But they are basically still zombies.
Kissed are the opposite of Reavers. The Vampire only controls the body of a Kissed. They keep the mind, the personality, conscious and trapped. The person is conscious of what's happening, but they can't do anything about it. They have to watch, helpless, as the Vampire goes about doing what the Vampire wants them to do, which raises the Kissed's fear and their anguish, which the Vampire feeds on. The Kissed can also talk, so the Vampires use Kissed to spread messages of death and destruction, before they usually either kill the person or people they're talking to, or they kill themselves. Or both. Whichever would cause the most fear.
When a Reaver has either killed a large number of people, or herded a fair number towards a Vamp, they turn into a Revenant. Revenant's are formed by a Reaver who has lost the last trace of their humanity and begin to eat their murder victims. They then begin to mutate and are completely at the Vampires control. Reavers can be saved, by killing the Vamp or the Shadow. Revenants can't be saved.
So yeah, that's the basics of the world of my Dark Yuri Magical Girl story. Though, to be honest, most of the characters about at least eighteen, and some are twenty five. One of the characters, Talia, sums up the premise quiet well.
So, yeah, there we go. It's longer than i was expecting. I'll probably post some of the sketches I've done for it in another post, interspersed with random sketches.
DYMG: Dark Yuri Magical Girl. The abbreviation of a magical girl story I've been working on since November. It was what I was doing for NaNo. It's actual title is 'Vampire Hunter Tsuki'.
NMG/MMG: Natural Magical Girl/Military Magical Girl. The two types of magical girls that appear in DYMG.
NaNo: Short for NaNoWriMo. National Novel Writing Month. Every November a kind of writing contest takes place, where the idea is to write a 50,000 word novel in 30 days. At the end, if you've done it, you get a certificate, and a few other things. Now, you don't have to have finished your novel(god knows i've never been anywhere near the end of the six novels i've done for NaNo!), you just have to have done the 50k words by the end of the 30th of November. It's fun, and has a great forum where you'll find the answer to almost any question you might have.
Now, on to the main part of the thread: my creative crap!
Two groups of magical girls, one natural, one created by the military, fight against extra-dimensional creatures called Vampires to keep them from resurrecting a Lovecraftian abomination. If they can work together.
That's the basic premise of the story. It's a lot more complicated than that, but that's the jist of it. The best way to think of it is Sailor Moon, mixed with Madoka Magica, with a touch of Freezing, a smidge of Strike Witches, a pinch of Mai-Hime, and a bit of Lovecraft. With extra helpings of yuri ^_^
There are only ever twelve NMG's, one for each zodiac sign. And each NMG has a mark on their body that relates to the body part that their sign controls; Aries is the head, Taurus is the throat, etc. They also have powers relating to the element of their sign, and a familiar that is related to their powers as well. No one other than an NMG can see the familiar, but when the familiar feels someone else looking at them, it's time for the NMG to step down and pass the mantle on to the next one. The NMG and familiar find the new girl and explain everything to her. When she accepts what she's been told, and has agreed to become a magical girl, the old NMG passes on her powers. This is done by, well, kissing.
The MMG's don't have a limit on their numbers. At the mo there are about 80 named MMG's, though only a few have been named in story. Each city around the world has their one MMG's cuz the Vampires are a worldwide threat. Oh, and everyone knows about them. The military goes to schools and tests girls(they're about 11 at this stage). If they pass the test, they have a high synch ratio with the Seed(where the MMG gain their powers from), they're taken to the MMG HQ closest to their home city. There they are given schooling, with more focus on PE. At 14 they begin basic unarmed combat training, and more military based training. At 15 they're implanted with a training Seed, and their magical training begins. 16 is when their basic military training begins, including firearms, and melee weapons training. 18-20 is when they're given their codename and actually become an official member of the Anti-Vampire Taskforce. The group the story follows are the 501st Taskgroup, numbering about 80, with more in training.
When a member of the five oh first is killed or they retire, taking a job at their bases academy as a tutor, a number of recruits are selected and are implanted with an immature Trainer Seed, a Seed that awakens their latent powers, depending on their synch ratio, but won't Sprout. They are then sent to the Arena and told they must fight each other. The last one standing, usually the one with the most kills and highest synch ratio, is the one given the highest rank in whichever unit has an opening in the top rank, e.g. Jupiter, Odin or Ra, with the next highest scorer getting the next rank, and so on. Synch ratio also plays a part in the ranking. Other things are also taken into consideration when rank is determined. Such as leadership ability, strategic thinking, tactical thinking, fighting ability, etc.
The colour of the tops the 501st ware indicate rank and which unit the girls are. Dark red denotes command across all four units. The top two of each unit, Michael, Raphael of the Archangels, Jupiter and Poseidon of the Classicals, Odin and Thor of the Norse, Ra and Isis of the Egyptians all wear dark red, as they are the commanders, and second-in-command of their units. The Archangels wear lighter shades of red, the Classicals wear various shades of blue, the Norse various shades of green and the Egyptians wear various shades of yellow. The lighter the shade of colour, the lower the rank. The skirts are generally more personal in length, colour and pattern, though they usually contain the colour of the unit. The jumpsuits are grey across all units, though with piping on the legs denoting their unit, and the colour of the collar of the jumpsuit denotes rank. Trainees tops are usually light grey, with the the colour of the collar denoting what unit they would be in after training.
The AEDE Taskforce are split into four units, which are Archangels, Classicals, Norse and Egyptian. The Classicals are all rounders, the Norse are the heavy hitters and the Egyptians are more defensive/sealers. Their codenames are selected based on partly what unit they're a member of, but also their synch ratio as well as their abilities. The Archangels are selected from the top four of each of the other three units. They're the best of the best, as it were. But they can also be selected from anywhere in the other units, if that girl has performed exceptionally well, or done something exceptional, well above what is expected. Such as Selenia, the current Micheal(head of the Archangels, and thus the entire Taskgroup of a city) of the 501st. She was selected to be the new Micheal at the age of 17(the youngest Micheal ever) due to her taking out a level 10 Vampire almost single handedly, while protecting several wounded comrades.
The Vampires, or as the military call them Extra-Dimensional Entities, shorted to Eddies, are extra-dimensional Lovecraftian monsters. No one knows where they come from, what they want. They enter our dimension through rifts that they generate themselves. They feed on the emotions of humans, which is how they function in our dimension. They are able to do this by creating a pocket dimension, a tear which leads to an abstract world, where the Vampires Shadow resides. The pocket dimension is designed to heighten the emotions of the victim, so the Shadow can easily drain the emotions of the human. When a human is drained by a Vampire, or a Vamps Shadow, they become a Reaver.
Reavers come in two different types: Reavers and Kissed. Reavers are basically mindless killers. They kill without remorse, and randomly, at the Vampires whim. Reavers are pack hunters as well, and also herd victims to a pocket dimension, where the victim is added to the Vamps horde of Reavers. They're basically like your typical zombie, they can't talk, they can't think for themselves and they have a distinctive shuffle. Though they are slightly stronger than a regular human, though someone who is fit can take down a Reaver. They can also use basic weapons. But they are basically still zombies.
Kissed are the opposite of Reavers. The Vampire only controls the body of a Kissed. They keep the mind, the personality, conscious and trapped. The person is conscious of what's happening, but they can't do anything about it. They have to watch, helpless, as the Vampire goes about doing what the Vampire wants them to do, which raises the Kissed's fear and their anguish, which the Vampire feeds on. The Kissed can also talk, so the Vampires use Kissed to spread messages of death and destruction, before they usually either kill the person or people they're talking to, or they kill themselves. Or both. Whichever would cause the most fear.
When a Reaver has either killed a large number of people, or herded a fair number towards a Vamp, they turn into a Revenant. Revenant's are formed by a Reaver who has lost the last trace of their humanity and begin to eat their murder victims. They then begin to mutate and are completely at the Vampires control. Reavers can be saved, by killing the Vamp or the Shadow. Revenants can't be saved.
So yeah, that's the basics of the world of my Dark Yuri Magical Girl story. Though, to be honest, most of the characters about at least eighteen, and some are twenty five. One of the characters, Talia, sums up the premise quiet well.
'Being a member of the 501st isn't a walk in the park. Being a “magical girl” isn't like they depict it in those anime nor manga. It isn't about love and justice and fluffy bunnies shitting rainbows. You won't be fighting bad guys that can be saved by the power of love. These are monsters, who want nothing more than the destruction of the human race and everything you hold dear. I won't lie to you. The chances of you, of any of us, dying while fighting are high. But we have to fight, we have no choice. If we don't put our lives on the line, then everything, and everyone we love will die. And we're the only ones who have a chance against the Eddies. We're the first, last and only line of defence against the Eddies. We are the line in the sand and we will not allow those bastards to get past us!'
So, yeah, there we go. It's longer than i was expecting. I'll probably post some of the sketches I've done for it in another post, interspersed with random sketches.